subtypes
Fighter (Battle Furball Subtype)
Mandatory traits: Weaponless Tail
Tail Weapons: None
Melee (Battle Furball Subtype)
Mandatory traits: Melee Weapon Tail
Tail Weapons: Any weapon with a sharp blade or a blunt weapon. For example: a knife, a spear, sword, mace. Anything of this sorts except some utility objects like scissors, sickle, etc. Or sports items like baseball bat, etc. Feel free to ask if unsure!
Sporty (Battle Furball Subtype)
Mandatory traits: Melee Weapon Tail
Tail Weapons: Any sport equipment that can be used as a weapon. For example: baseball bat, golf club, hockey stick, even tennis racket. Feel free to ask if unsure!
Utility (Battle Furball Subtype)
Mandatory traits: Melee Weapon Tail
Tail Weapons: Anything that can be used in work. For example: a hammer, an axe, pickaxe, sickle, chainsaw, shovel, crowbar, scissors, etc. Feel free to ask if unsure!
Light Weapons (Battle Furball Subtype)
Mandatory traits: Light Weapon Tail
Tail Weapons: Any small or compact firearms. For example: any type of pistols (revolvers included) and submachine guns (UZI, etc). Feel free to ask if unsure!
Medium Weapons (Battle Furball Subtype)
Mandatory traits: Medium Weapon Tail
Tail Weapons: Anything that is bigger than a handgun or submachine gun, but not too big like heavy machine guns. For example: most rifles, shotguns, light machine guns, etc. Feel free to ask if unsure!
Heavy Weapons (Battle Furball Subtype)
Mandatory traits: Heavy Weapon Tail
Tail Weapons: Any huge and powerful weapon that doesn't shoot explosives. This means, IRL, this gun probably should be held by multiple people at once, transported by vehicle or mounted on it. For example: heavy machine guns, minigun, etc. Feel free to ask if unsure!
Explosive (Battle Furball Subtype)
Mandatory traits: Explosive Weapon Tail
Tail Weapons: Any weapon that shoots explosives (not explosive rounds, but explosives themselves). For example: grenade launcher, rocket launcher, etc. Feel free to ask if unsure!
Flame (Battle Furball Subtype)
Mandatory traits: Any Flame subtype trait or subtype special weapon.
Special subtype traits: Flame Hair, Lava Limbs, Fire Breath, Obsidian Scales (Do not count into MYO traits limit)
Special Tail Weapons: Flamethrower. (This doesn't mean other types of weapons can't be used. Legendary subtypes can use any weapon from lower rarity and even make it special looking based on subtype.)
Frost (Battle Furball Subtype)
Mandatory traits: Any Frost subtype trait or subtype special weapon.
Special subtype traits: Ice Horns, Ice Limbs, Frost Breath, Ice Scales (Do not count into MYO traits limit)
Special Tail Weapons: Cryogun. (This doesn't mean other types of weapons can't be used. Legendary subtypes can use any weapon from lower rarity and even make it special looking based on subtype.)
Toxic (Battle Furball Subtype)
Mandatory traits: Any Toxic subtype trait or subtype special weapon.
Special subtype traits: Corrosive Breath, Acidic Fluids, Radioactive Gem Cores, Nuclear Reactor Tail (Do not count into MYO traits limit)
Special Tail Weapons: Toxic gas gun. (This doesn't mean other types of weapons can't be used. Legendary subtypes can use any weapon from lower rarity and even make it special looking based on subtype.)
Electric (Battle Furball Subtype)
Mandatory traits: Any Electric subtype trait or subtype special weapon.
Special subtype traits: Tesla Coil Tail, Electrified Limbs, Charged Horns, Embedded Power Unit (Do not count into MYO traits limit)
Special Tail Weapons: Stun gun. (This doesn't mean other types of weapons can't be used. Legendary subtypes can use any weapon from lower rarity and even make it special looking based on subtype.)
Ecto (Battle Furball Subtype)
Mandatory traits: Any Ecto subtype trait.
Special subtype traits: Ghost, Shapeshift, Levitation, Shrouding Fog (Do not count into MYO traits limit)
Special Tail Weapons: None. (This doesn't mean other types of weapons can't be used. Legendary subtypes can use any weapon from lower rarity and even make it special looking based on subtype.)
Futuristic (Battle Furball Subtype)
Mandatory traits: Any Futuristic subtype trait or subtype special weapon.
Special subtype traits: Cyborg, Visor Eyes / Face, Embedded Monitors, Glitched Body (Do not count into MYO traits limit)
Special Tail Weapons: Laser gun or any sci-fi/high-tech gun like that. (This doesn't mean other types of weapons can't be used. Legendary subtypes can use any weapon from lower rarity and even make it special looking based on subtype.)
Vampiric (Battle Furball Subtype)
Mandatory traits: Any Vampiric subtype trait or subtype special weapon.
Special subtype traits: Vampiric Fangs, Membrane Wings, Glowing Eyes, Blood Containers (Do not count into MYO traits limit)
Special Tail Weapons: Syringe or needle gun. (This doesn't mean other types of weapons can't be used. Legendary subtypes can use any weapon from lower rarity and even make it special looking based on subtype.)
Peaceful (Battle Furball Subtype)
Mandatory traits: Any Peaceful subtype trait, and either "Disarmed" Tail or Weaponless Tail.
Special subtype traits: Blooming Tail, Floral Body, Decorative Elements, Animal Nest, Mammal Tail (Do not count into MYO traits limit)
Special Tail Weapons: None since subtype can't have weapon tail.
Aquatic (Battle Furball Subtype)
Mandatory traits: Any Aquatic subtype trait or subtype special weapon.
Special subtype traits: Fins, Gills, Barbel, Waterfall Tail (Do not count into MYO traits limit)
Special Tail Weapons: Harpoon gun. (This doesn't mean other types of weapons can't be used. Legendary subtypes can use any weapon from lower rarity and even make it special looking based on subtype.)
Shadow (Battle Furball Subtype)
Mandatory traits: Any Shadow subtype trait.
Special subtype traits: Shadow Breath, Shadow Body, Mimicry Shadows
Special Tail Weapons: None. (This doesn't mean other types of weapons can't be used. Legendary subtypes can use any weapon from lower rarity and even make it special looking based on subtype.)
Cosmic (Battle Furball Subtype)
Mandatory traits: Any Cosmic subtype trait.
Special subtype traits: Hollow, Space Void, Star Core, Energy Wisps
Special Tail Weapons: None. (This doesn't mean other types of weapons can't be used. Legendary subtypes can use any weapon from lower rarity and even make it special looking based on subtype.)
Occult (Battle Furball Subtype)
Mandatory traits: Occult Markings
Special subtype traits: Familiars, Cursed Weapon, Embedded Scrolls, Occult Markings
Special Tail Weapons: Sacrifice knife (should be with glowing runes on it). (This doesn't mean other types of weapons can't be used. Legendary subtypes can use any weapon from lower rarity and even make it special looking based on subtype.)